We need the voice to stay natural while background noise is reduced enough for a polished clip.
Suno Sounds is Rivya's AI sound generator for ambience loops, background textures, BPM-led sketches, and lighter prompt-to-sound ideas that do not need a full song.
Example output
Example; generating model unverified · Best for podcast clips, narration drafts, and noisy spoken recordings.
Text to Audio
Example output
Example; generating model unverified · Best for podcast clips, narration drafts, and noisy spoken recordings.
Best for
Supports
Online trial
No result yet. Submit a prompt to start a run.
Prompt starters
Model proof
Use the online trial above, then compare these example results to judge finish, rhythm, and task fit before you spend more credits in Studio.
Lead sample
Audio cleanup preview with a podcast-style voice workflow.
Input
Prompt only
What to notice
Audio cleanup preview with a podcast-style voice workflow.
Credits per use
per_request · generate_sounds=2.5 · separate_vocal=10 · ⌈total⌉
Why this model works
Documented fixed price of 2.5 credits per generation
First release only exposes loop, BPM, and Key as the lowest-risk parameter subset
Returns standard playable audio results in Rivya history
Best-fit tasks
Model proof
Decision fit
Decision fit
Best-fit tasks
Use it when the task looks like this
Quiet facts
Provider
Suno
Category
Audio
Capabilities
Text to Audio
Credit model
per_request · generate_sounds=2.5 · separate_vocal=10 · ⌈total⌉
Input path
Prompt only
Prompt setup
Up to 500 chars
Developer access
Call Suno Sounds from Public API v1 after checking the model fields, reference media rules, and credit behavior.
Suno Sounds FAQ
Suno Sounds is strongest when the result needs to be a usable sound sketch, loop, or ambience bed rather than a full song. It fits background textures for games, podcasts, videos, transitions, and environmental cues when one short prompt should become one practical audio layer instead of a vocal track or structured composition.
On Rivya, Suno Sounds is a text-to-audio option with a fixed 3-credit price per generation. The current controls stay intentionally light: Suno version, loop playback, BPM, and key, which keeps it squarely in the prompt-to-sound option rather than turning into a full music project.
The main decision is whether the sound should loop cleanly and whether BPM or key actually matters for the context you are dropping it into. If the result needs to sit under a game scene, a podcast bed, or a rhythmic edit, those controls are useful; if not, leaving them light often gives you a cleaner first sketch.
Rivya currently lists 3 credits per generation. That cost is easy to justify when one run can quickly answer whether the ambience, texture, or loop direction is usable, because it is much cheaper than opening a full song project for something that only needs to function as a short sound layer.
Choose Suno Music when the prompt is trying to become a real song with structure and, if needed, vocals. Choose Suno Sounds when the result only needs to be a loop, ambience layer, rhythmic texture, or short utility sound that can sit behind something else.
Start here when the first result needs to prove that one short prompt can already become a workable loop, ambience bed, or sound texture. Use it for games, videos, podcasts, and UI-like audio needs where you want a quick usable sound layer, not a song draft.
This page is a text-to-audio sound option with a fixed 3-credit tier. Before the first result, the public controls are Suno version, loop playback, BPM, and key, so the page is about producing one lightweight sound result rather than opening a full music session.
Before you run, decide whether the sound should loop cleanly, and only set BPM or key when the result has to lock to an edit, beat, or harmonic context. On this page, those controls are there to help place the sound in a larger piece, not to turn it into a full song arrangement.
The page is public, but the actual first sound run is still gated behind sign in. Rivya currently lists 3 credits per generation, so you can settle the prompt, loop behavior, and BPM or key needs first, then sign in when you are ready to generate.
Stay on this page while you are screening a few loop, ambience, or texture directions. Open the full Studio once the work needs saved versions, multiple related renders, or a longer audio project around the same scene, episode, or game environment.
Compare alternatives
Suno Music is Rivya's text-to-music model for turning one short brief into a first song draft with or without vocals. It keeps the fixed `12` credit entry point and exposes `Extend Music` as the next step after a successful track.
Why consider it
Consider it when the credit note fits your next run: per_request · default=12 · ⌈total⌉.
Suno Lyrics is Rivya's lyric-generation model for turning one theme or mood into song words at a fixed cost of `1` credit per request.
Why consider it
Consider it when the credit note fits your next run: per_request · generate_lyrics=0.4 · ⌈total⌉.
ElevenLabs' multi-speaker dialogue model on Rivya. It is built for role-based speech generation, with individual voice assignments, stability controls, and dialogue-ready pacing for podcasts, interviews, and character scenes.
Why consider it
Consider it when your next task needs Dialogue lines + voice settings.