ElevenLabs Dialogue V3 is Rivya's multi-speaker AI voice generator for podcasts, interviews, role-play scenes, and scripted conversations. Use it when timing between speakers matters more than single-narrator TTS.
Multi-speaker dialogue generationIndividual voice assignment per characterAdjustable stability for consistent delivery
Input
Dialogue lines + voice settings
Output
AI Audio Generator
Credits
Credits based on duration or length
Best for
Two-host podcast intros and debate segments
Example output
Two-speaker opener with a confident welcome and quick handoff.
Check the input, output, credits, and example result, then try this model directly on the page. Move into Studio when you need saved history, assets, or longer iteration.
Example output
Two-speaker opener with a confident welcome and quick handoff.
Best for
Two-host podcast intros and debate segmentsCharacter dialogue for games, shorts, and fiction scenesInterview-style explainers and scripted conversationsAudio drama tests and table-read prototypes
Supports
Dialogue to Audio
Online trial
Use ElevenLabs Dialogue V3
Use ElevenLabs Dialogue V3 for multi-speaker dialogue, podcast exchanges, interviews, and character scenes.
Results
ElevenLabs Dialogue V3
ElevenLabsDialogue to Audio
ElevenLabs Dialogue V3 is Rivya's multi-speaker AI voice generator for podcasts, interviews, role-play scenes, and scripted conversations. Use it when timing between speakers matters more than single-narrator TTS.
ElevenLabs Dialogue V3
No result yet. Submit a prompt to start a run.
Dialogue to Audio
Prompt starters
Start ElevenLabs Dialogue V3 with a proven prompt
Use a template already mapped to ElevenLabs Dialogue V3 when you want a stronger first run than a blank prompt.
Two-speaker opener with a confident welcome and quick handoff.
Waveform and cover art for a dual-host podcast intro audio preview.
Input
Dialogue lines + voice settings
What to notice
Waveform and cover art for a dual-host podcast intro audio preview.
Credits per use
Credits based on duration or length
Why this model works
Why this model works
Multi-speaker dialogue generation
Individual voice assignment per character
Adjustable stability for consistent delivery
Best-fit tasks
Best-fit tasks
Two-host podcast intros and debate segmentsCharacter dialogue for games, shorts, and fiction scenes
Model proof
Decision fit
When this model is the right choice
Decision fit
Fit signals
Multi-speaker dialogue generation
Individual voice assignment per character
Adjustable stability for consistent delivery
Language code support for multilingual dialogue
Ideal for podcasts, audiobooks, and video dubbing
Best-fit tasks
Use it when the task looks like this
Two-host podcast intros and debate segmentsCharacter dialogue for games, shorts, and fiction scenesInterview-style explainers and scripted conversationsAudio drama tests and table-read prototypes
Quiet facts
Inputs, output, and credits to confirm
Provider
ElevenLabs
Category
Audio
Capabilities
Dialogue to Audio
Credit model
Credits based on duration or length
Input path
Dialogue lines + voice settings
Prompt setup
Script-led dialogue
FAQ
ElevenLabs Dialogue V3 FAQ
When should I use ElevenLabs Dialogue V3 for voice work?
ElevenLabs Dialogue V3 is strongest when the audio depends on timing between speakers rather than on a single narrator reading everything straight through. It fits podcast exchanges, interview-style scripts, character scenes, audio drama prototypes, and any role-based voice work where multiple people need to sound distinct inside one rendered pass.
What is ElevenLabs Dialogue V3's real scope on Rivya right now?
On Rivya, ElevenLabs Dialogue V3 is a dialogue-to-audio option with per-character voice assignment and delivery controls. It is currently metered at about 14 credits per 1,000 characters, rounded up, and the main public controls are default voice, stability, and language code, which keeps it centered on script-and-performance setup rather than post-production.
Which controls or inputs matter most once you're evaluating ElevenLabs Dialogue V3 for real work?
The real question is whether the cast separation is clear enough. Voice choice sets the speaker identity, stability affects how steady and predictable each read feels, and language code matters when the script needs multilingual delivery. If those three pieces are working, the model usually already tells you whether the scene can hold as dialogue rather than as stitched single-voice clips.
When is ElevenLabs Dialogue V3's per-character cost worth it?
Because it is currently metered at about 14 credits per 1,000 characters, rounded up, the cost is easiest to justify when one render needs to prove the chemistry, pacing, and voice separation of the exchange. That is especially true for podcast intros, interview reads, and story scenes where hearing both sides together matters more than checking lines one by one.
When should I choose ElevenLabs Dialogue V3 over a lighter or cheaper alternative on Rivya?
Choose a single-speaker ElevenLabs option when the script only needs one narrator or one clean voiceover. Choose Dialogue V3 when the exchange itself is the product, and the scene needs multiple speakers to feel like a single conversation instead of a stack of separate reads.
What can I test first on this page?
Start here when the first result needs to tell you whether a conversation scene actually works as audio. Use it for podcast banter, interview reads, character dialogue, and table-read style tests where the key question is whether the voices, pacing, and turn-taking feel right together.
What can I set up on this page?
This page is a dialogue-to-audio option, not a generic TTS page. Before the first result, the public setup is about assigning a default voice, adjusting stability, and setting language code, so the focus stays on casting and delivery rather than on stitching separate voice files together later.
Which controls are worth checking before I hit run?
Before you run, make sure the speaker voices are clearly separated, use stability to decide how controlled versus expressive the read should feel, and set language code when pronunciation or multilingual delivery matters. Those choices usually do more for the first result than endlessly polishing the script before you hear it.
Do I need to sign in before I run here, and how do credits work?
The page is public, but the actual first dialogue render is still gated behind sign in. It is currently metered at about 14 credits per 1,000 characters, rounded up, so you can settle the script, speaker separation, and delivery direction first, then sign in when you are ready to render.
When should I stay on this page, and when should I move into the full Studio?
Stay on this page while you are testing the first read of a conversation and checking whether the cast and pacing work. Open the full Studio once the job needs saved takes, repeated script revisions, multiple clips, or a longer voice project around the same scene or show.
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