ElevenLabs Sound Effect V2 is Rivya's text-to-sound model for sound effects, ambience loops, transition cues, and prompt-led audio texture. Use it when a short description should become usable sound.
Configurable 0.5–22 second audio durationAdjustable prompt influence strengthLoop mode for seamless repeating audio
Input
Prompt only
Output
AI Audio Generator
Credits
Credits based on duration or length
Best for
UI clicks, notification sounds, and app feedback cues
Example output
Best for product reveals, UI demos, and short cinematic sound beds.
Check the input, output, credits, and example result, then try this model directly on the page. Move into Studio when you need saved history, assets, or longer iteration.
Example output
Best for product reveals, UI demos, and short cinematic sound beds.
Best for
UI clicks, notification sounds, and app feedback cuesWhooshes, hits, risers, and transition sounds for editsAmbient room, street, rain, or office background bedsShort branded stingers and sonic logo experiments
Supports
Text to Audio
Online trial
Try ElevenLabs Sound Effect V2
Use ElevenLabs Sound Effect V2 when one prompt should become a short sound effect, ambience loop, or transition cue.
Results
ElevenLabs Sound Effect V2
ElevenLabsText to Audio
ElevenLabs Sound Effect V2 is Rivya's text-to-sound model for sound effects, ambience loops, transition cues, and prompt-led audio texture. Use it when a short description should become usable sound.
ElevenLabs Sound Effect V2
No result yet. Submit a prompt to start a run.
Text to Audio
Prompt starters
Start ElevenLabs Sound Effect V2 with a proven prompt
Use a template already mapped to ElevenLabs Sound Effect V2 when you want a stronger first run than a blank prompt.
Best for product reveals, UI demos, and short cinematic sound beds.
Sound design scene audio preview with waveform and product video mood.
Input
Prompt only
What to notice
Sound design scene audio preview with waveform and product video mood.
Credits per use
Credits based on duration or length
Why this model works
Why this model works
Configurable 0.5–22 second audio duration
Adjustable prompt influence strength
Loop mode for seamless repeating audio
Best-fit tasks
Best-fit tasks
UI clicks, notification sounds, and app feedback cuesWhooshes, hits, risers, and transition sounds for edits
Model proof
Decision fit
When this model is the right choice
Decision fit
Fit signals
Configurable 0.5–22 second audio duration
Adjustable prompt influence strength
Loop mode for seamless repeating audio
19 output formats: MP3, PCM, ulaw, alaw, Opus
Metered billing — pay only for duration used
Best-fit tasks
Use it when the task looks like this
UI clicks, notification sounds, and app feedback cuesWhooshes, hits, risers, and transition sounds for editsAmbient room, street, rain, or office background bedsShort branded stingers and sonic logo experiments
Quiet facts
Inputs, output, and credits to confirm
Provider
ElevenLabs
Category
Audio
Capabilities
Text to Audio
Credit model
Credits based on duration or length
Input path
Prompt only
Prompt setup
Up to 5,000 chars
FAQ
ElevenLabs Sound Effect V2 FAQ
When should I use ElevenLabs Sound Effect V2 for audio work?
ElevenLabs Sound Effect V2 is strongest when the output needs to function as a short effect, transition, or ambience layer rather than as speech or a song. It fits UI cues, motion-edit transitions, branded stingers, and background beds when the practical question is whether one prompt can become one usable sound asset.
What is ElevenLabs Sound Effect V2's real scope on Rivya right now?
On Rivya, this option is a text-to-audio sound-effect project with controllable duration from 0.5 to 22 seconds, loop mode, prompt influence, and 19 output formats. It is currently metered by duration at about 0.24 credits per second, rounded up, which makes it a practical short-form sound-design option rather than a music model.
Which controls or inputs matter most once you're evaluating ElevenLabs Sound Effect V2 for real work?
The main decisions are usually how long the sound should be, whether it needs to loop cleanly, how literally the prompt should be followed, and which export format the downstream toolchain expects. Those choices usually tell you faster than anything else whether the generated effect can actually drop into the edit, app, or game scene.
When is ElevenLabs Sound Effect V2's duration-based cost worth it?
Because it is currently metered at about 0.24 credits per second, rounded up, the cost is easiest to justify when one generated effect can replace manual sound hunting or a longer custom sound-design pass. That is especially true for short cues, transitions, and ambience layers that need to be produced quickly.
When should I choose ElevenLabs Sound Effect V2 over a lighter or cheaper alternative on Rivya?
Choose Suno Sounds when the output should feel more like a loop, ambience bed, or tonal sketch with musical context. Choose ElevenLabs Sound Effect V2 when the job is a functional short effect, a transition, or a tightly scoped texture where duration, looping, and export format need direct control.
What can I test first on this page?
Start here when the first result needs to tell you whether one prompt can already become a usable short effect. Use it for UI cues, whooshes, hits, transitions, and quick ambience layers when you want to validate one practical sound asset before opening a larger sound-design project.
What can I set up on this page?
This page is a short-form text-to-sound option, not a speech or song generator. Before the first result, the practical controls are duration, loop mode, prompt influence, and output format, so the setup is really about shaping one deployable effect rather than generating a broader audio piece.
Which controls are worth checking before I hit run?
Before you run, decide the target duration, whether the effect has to loop cleanly, how much control the prompt should exert, and which format the downstream project needs. On this page, those technical choices often matter more than adding a longer descriptive prompt.
Do I need to sign in before I run here, and how do credits work?
The page is public, but the actual first sound-effect run is still gated behind sign in. It is currently metered by duration at about 0.24 credits per second, rounded up, so you can settle the effect brief, target length, and output format first, then sign in when you are ready to generate.
When should I stay on this page, and when should I move into the full Studio?
Stay on this page while you are screening a few short effect directions and checking loop behavior or export needs. Open the full Studio once the work needs saved versions, several related cues, or a longer sound-design project around the same project.
Compare alternatives
Other models to consider next
Audio
Suno Music
Suno Music is Rivya's text-to-music model for turning one short brief into a first song draft with or without vocals. It keeps the fixed `12` credit entry point and exposes `Extend Music` as the next step after a successful track.
Why consider it
Consider it when the credit note fits your next run: 12 credits / generation.
InputPrompt only
Credits12 credits / generation
Best forTesting song direction before committing to a longer production flow
Suno Sounds is Rivya's lightweight text-to-sound model for ambience loops, background sound, and short sonic sketches. It keeps the documented fixed price of `3` credits per generation and lets successful results continue into `Vocal Separation`.
Why consider it
Consider it when the credit note fits your next run: 3 credits / generation.
InputPrompt only
Credits3 credits / generation
Best forGenerating ambience beds, loops, and environmental sound ideas
Audio
Suno Lyrics
Suno Lyrics is Rivya's lyric-generation model for turning one theme or mood into song words at a fixed cost of `1` credit per request.
Why consider it
Consider it when the credit note fits your next run: 1 credit / generation.
InputPrompt only
Credits1 credit / generation
Best forDrafting lyrics before generating a full song